We have selected some publications below to help get you started.
They are organized by component.
Global Issues Problem Solving – GIPS
Process Pointers – Provides instructions and tips for each step. Includes student work pages to practice each step.
RRR – Starting point for researching the season’s topics. Includes vocabulary, articles with summaries, primary themes and concepts as well as discussion questions.
Champs – See what a champion looks like, and how they are scored. Provides an excellent example for students to model their work after.
2022-23 All Readings, Research, and Resources Full Set (includes Q&A)
$66.00
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2022-23 All Topic Activity Unit Full Set
$70.00
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Youth in Competitive Sports: English Language Arts Unit
$18.00
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Coach’s Handbook
$45.00
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(Interactive Edition) Problem Solving Process Pointers PLUS for Students
Coaching Trilogy for Global Issues Problem Solving
Tools for Problem Solvers
Community Problem Solving – CmPS
Champs – See what a champion looks like, and how they are scored. Provides an excellent example for students to model their work after.
Scenario Writing -SW
Scenario Handbook – Details the steps necessary for writing a winning scenario. It moves writers from the conception of the initial idea through incorporating research into their work, predicting future trends and adding their personal touch to any writing.
Champions – Read the winning scenarios and review their score sheets. Provides students with examples that show how to incorporate research into short stories. The wide range of approaches to a topic demonstrates how open-ended the International Scenario Writing Competition truly is.
Scenario Performance -ScP
Scenario Handbook – Provides activities to help students determine a theme for their performance and then present it with authority.
Champs – See what a champion looks like, and how they are scored. Provides an excellent example for students to model their work after.
Action Based Problem Solving – AbPS
Teacher’s Manual – Select the grade appropriate version for your classroom. Includes classroom activities to introduce the problem solving process to even the youngest learners in a non-threatening, non-competitive manner. Designed for use with a small group of students up to an entire classroom.