Price range: $7.00 through $45.00

Video Games Topic Units

Business & Economics 

Our Video Games research unit includes a curated list of suggested topic-specific readings and digital resources with helpful summaries while our Video Games activity unit incorporates problem-solving best practices and contains highly engaging activities on the same Future Problem Solving 2024-2025 season qualifying problem. A Video Games practice future scene unit is also available.

Available in Download PDF format only.

Description

Each Video Games topic unit contains a wealth of curricular resources for use with students in a variety of settings, including out-of-school time. Visit our Topics Center to learn more about the Video Games topic challenge. 

Video Games Research Unit – What’s inside:

  • Research: Topic introduction, themes and concepts, overview, and vocabulary
  • Readings: Curated list of topic articles, article summaries, and additional digital sources
  • Resources: Discussion topics, learning prompts, and assessment tools

Each purchase includes supplemental materials with more problem-solving tools to help students apply creative thinking to their topic research and analysis. See the images for the table of contents and more about the topic.

Video Games Activity Unit – What’s inside:

  • Step-by-step lesson plans for research-based independent and collaborative work
  • 2-3 extra topic-related future scenes for practice
  • A variety of tools, research, and metacognition activities
  • A variety of specific problem-solving step activities

For more information on the focus areas of each activity included and the education standards addressed, see the product images.

Video Games Practice Future Scene Activity Unit – What’s inside:

  • 2 practice future scenes (junior and middle/senior levels)
  • Blank competition booklets (team and individual)
  • Scoring guidelines for student work related to these future scenes
  • A peer review checklist activity for students
  • A reflection activity for students

This publication bundles a practice future scene related to the topic of Video Games plus assessment tools. Select the appropriate future scene to your students’ level and give them 2 hours to read the future scene, analyze it, and complete a full Global Issues competition booklet for practice. If you would like to score their work, use the scoring guidelines to help you identify which ideas are on target.

Purchases do not permit reproduction of any part of the book(s) for an entire school, special programs, school district or school system, or for commercial use. Such use is strictly prohibited.

If you are located in Australia, New Zealand, or Singapore contact your local Future Problem Solving affiliate to purchase program materials for the season.

You may also like…